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Main file: Blender 2.92
Render: Cycles Render
Polygons: 62,809
Vertices: 62,418
Polygonal Quads/Tris Geometry
Textures: Yes
Materials: Yes
UV Mapped: Yes
Non-overlapping Unwrapped UVs
Rigged: Yes
Animated: Yes
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FILES INCLUDED
Blender files (.blend)
- rigged model (pose 1)
- rigged model (pose 2)
- rigged model (pose 3)
- rigged model (pose 4)
- rigged model (walking cycle animation)
- rigged model (walking cycle animation 2)
- rigged model (stealth walking cycle animation)
- rigged model (running cycle animation)
- rigged model (laying down animation)
- rigged model (getting up animation)
- rigged model (jumping animation)
- standard model (not rigged)
OBJ file (.obj)
Autodesk FBX file (.fbx)
Collada file (.dae)
Textures
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RIG SYSTEM
The eyelids and face expressions are controlled by slider bars in the shape keys properties, everything else is controlled by the bones in the body and tongue armatures.
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FUR
- Particle systems: The fur and mane are created with hair particles and so easy to hide in case you want the model without it.
- Hair Dynamics: The hair dynamics option is on by default which means the hair is currently prepared to be affected by collisions and movement giving the animations a more realistic look. In some cases it might be necessary to play with the hair particle settings to have the best possible result. To have the hair stop using cloth simulation, just deactivate the hair dynamics in the particle systems.
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TEXTURES
Extensions: .jpg (except displacement textures which are .tif)
Dimensions:
- body: 8192 x 8192 px (diffuse, normal, displacement)
- body fur: 8192 x 8192 px (diffuse)
- mane: 8192 x 8192 px (diffuse)
- teeth / claws / eyes / tongue: 8192 x 8192 px (diffuse, normal, displacement)
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best regards,
v-multi