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3D Model: Great White Shark Rigged

3D Model of a Great White Shark (rigged).
Main file: Blender 3.3.1
Render: Cycles Render

  • Polygons: 6,669
  • Vertices: 6,706
  • Polygonal Quads/Tris Geometry
  • Textures: Yes
  • Materials: Yes
  • UV Mapped: Yes
  • Non-overlapping Unwrapped UVs
  • Rigged: Yes
  • Animated: Yes

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FILES INCLUDED

  • Blender files (.blend)
    • rigged model (pose 1)
    • rigged model (pose 2)
    • rigged model (pose 3)
    • rigged model (swimming cycle animation)
    • rigged model (turning animation)
    • rigged model (biting animation)
    • standard model (not rigged)
  • OBJ file (.obj)
  • Autodesk FBX file (.fbx)
  • Collada file (.dae)
  • Textures

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RIG SYSTEM

The gills are controlled by slider bars in the shape keys properties, everything else is controlled by the bones in the body armature. The bones used as controllers might have constraints to limit or prevent scale, location or rotation. It's easy to turn off the controllers constraints (if needed) on the bones constraints tab in the properties panel.
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TEXTURES

  • Extensions: .jpg (except displacement textures which are .tif)
  • Dimensions:
    • body: 8192 x 8192 px (diffuse, normal, displacement, specular, roughness)
    • teeth / eyes: 4096 x 4096 px (diffuse, normal, roughness, alpha)

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best regards,
V-Multi

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Files (5)
great_white_shark_rigged_blend
zip /
5.5 MB
great_white_shark_obj
zip /
290 KB
great_white_shark_fbx
zip /
400 KB
great_white_shark_dae
zip /
520 KB
great_white_shark_textures
zip /
94 MB