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Main file: Blender 3.3.1
Render: Cycles Render
Polygons: 67,273
Vertices: 67,609
Polygonal Quads/Tris Geometry
Textures: Yes
Materials: Yes
UV Mapped: Yes
Non-overlapping Unwrapped UVs
Rigged: Yes
Animated: Yes
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FILES INCLUDED
Blender files (.blend)
- rigged model (pose 1)
- rigged model (pose 2)
- rigged model (pose 3)
- rigged model (pose 4)
- rigged model (walking cycle animation)
- rigged model (running cycle animation)
- rigged model (walking cycle animation on 4 legs)
- rigged model (running cycle animation on 4 legs)
- rigged model (walking cycle animation on 4 legs inverted)
- rigged model (running cycle animation on 4 legs inverted)
- standard model (not rigged)
OBJ file (.obj)
Autodesk FBX file (.fbx)
Collada file (.dae)
Textures
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RIG SYSTEM
The eyelids and face expressions are controlled by slider bars in the shape keys properties, everything else is controlled by the bones in the body and tongue armatures.
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TEXTURES
Extensions: .jpg (except displacement textures which are .tif)
Dimensions:
- body: 8192 x 8192 px (diffuse, normal, displacement)
- teeth / eyes / tongue: 8192 x 8192 px (diffuse, normal, displacement)
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best regards,
V-Multi