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3D Model: Mesozoic Landscape

3D Model of a Mesozoic scenery (low poly)
Main file: Blender 3.3.1
Render: Cycles Render

  • Polygons: 32,286
  • Vertices: 46,971
  • Polygonal Quads/Tris Geometry
  • Textures: Yes
  • Materials: Yes
  • UV Mapped: Yes
  • Mixed UVs (Overlapped and Non-Overlapped)

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INDIVIDUAL MODELS - POLYGONS / VERTICES

  • Ground:
    • Polygons: 8096
    • Vertices: 8277


  • River:
    • Polygons: 264
    • Vertices: 356


  • Stones:
    • Polygons: 96
    • Vertices: 94


  • Pine Trees:
    • Polygons: 4110
    • Vertices: 7727


  • Cycad 1:
    • Polygons: 1342
    • Vertices: 1949


  • Cycad 2:
    • Polygons: 2962
    • Vertices: 4413


  • Cycad 3:
    • Polygons: 2006
    • Vertices: 2942


  • Cycad 4:
    • Polygons: 2938
    • Vertices: 4383


  • Cycad 5:
    • Polygons: 1388
    • Vertices: 2162


  • Cycad 6:
    • Polygons: 1388
    • Vertices: 2162


  • Cycad 7:
    • Polygons: 1214
    • Vertices: 1898


  • Cycad 8:
    • Polygons: 1198
    • Vertices: 1882


  • Cycad 9:
    • Polygons: 862
    • Vertices: 1306


  • Cycad 10:
    • Polygons: 834
    • Vertices: 1258


  • Cycad 11:
    • Polygons: 530
    • Vertices: 730


  • Grass:
    • Polygons: 1830
    • Vertices: 4026


  • River Grass:
    • Polygons: 60
    • Vertices: 132

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FILES INCLUDED

  • Blender file (.blend)
  • Autodesk FBX file (.fbx)
  • Textures

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TEXTURES

  • Extensions: .jpg
  • Dimensions:
    • Ground tiling textures: 4096 x 4096 px (diffuse, normal, specular, roughness)
    • Ground mask textures: 8192 x 8192 px (mask)
    • Cycads: 8192 x 8192 px (diffuse, normal, specular, roughness, alpha)
    • Pinetrees: 8192 x 8192 px (diffuse, normal, specular, roughness, alpha)
    • Stones: 8192 x 8192 px (diffuse, normal, specular, roughness)

The cycad and pine tree textures are used for every cycad and pine tree model respectively (which combined with the fact that the models are low poly makes them ideal for being used in large quantities without using much memory). The material nodes for this trees uses a variation of hue/saturation/brightness to make the trees look different giving them a more natural and realistic look.

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PARTICLES SYSTEMS

The pine trees, cycads, stones and grass are distributed through the ground by particle systems but not in a random way. Their position was chosen manually and it can be easily changed using the Particle Edit Mode in Blender.

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best regards,
V-Multi

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Files (3)
mesozoic_scene_blend
zip /
4.7 MB
mesozoic_scene_fbx
zip /
7.4 MB
mesozoic_scene_textures
zip /
590 MB